Powers
- Nen
- He's able to use Nen, which is the ability to control his own life energy and turn it into special abilities. That life energy is called aura, and the skill set is called nen. There are four basic principles to using it, so to summarize:
- 1. Ten - Creating a shroud of controlled aura around one's body instead of letting it flow free.
2. Zetsu - Blocking or suppressing the aura in one's body so it can't be detected.
3. Ren - Basically an amped up Ten. It's more for offense and showing off strength.
4. Hatsu - Actually using the aura to form abilities. Should always be unique to each person. (i.e. Killua can make his aura lightning because he was frequently tortured with it to become desensitized to the pain)
Of course, he gets the usual added strength and agility from it. Basically the use of it enhances his whole body. On top of that, there are actually different types of nen users in various categories, and Killua is a transmuter. This means that his best Hatsu attacks would be those that use his aura to mimic something else. Rather quickly, Killua decides on electricity due to how he's completely used to the pain caused by it. It still hurts him, but he's able to deal with it without even flinching.
His current list of Hatsu are as follows:
Lightning palm - Just what it sounds like. He channels his aura into his palm and mimics electricity, shocking his opponent with it.
Thunderbolt - It's pretty much like an extended version of lightning palm. He's able to project his aura from his hand as it mimics electricity, sending a lightning bolt at his opponent. He usually does this after jumping in the air so it comes down like real lightning. He hasn't actually used this yet at this point in canon, but it comes shortly after and as a clear second step of his first ability, I think it's understandable that he's got it in mind. (He likes to keep his attacks hidden.) His last Hatsu, however, hasn't been thought of yet.
Aura and nen are such an obscure thing that he can really come up with any new moves that revolve around moving his aura and making it act like electricity. If the time comes in game, I'll run it by the mods first.
Assassin Arts/Knowledge
- A big vague category thanks to his unusual upbringing. He's shown to have immense strength even before learning nen, as he is able to open a 16 ton gate with ease. (After nen, he opens the 5-door 64 ton gate.) His speed and reflexes are notable and commented on, as well as his stamina. These are all how he was able to keep up in the first hunter exam, even if he was failed for killing someone in the last match. (It's really unclear as to whether that was Illumi's mind control or not, which is why I didn't mention it above.) He's resistant to eletricity and pain in general, able to withstand it without reacting at all, and poison doesn't affect him at all thanks to extensive training in that. He's also super intelligent in strategy, analysis, and math in general (as I mentioned above) and can keep calm even in tense situations better than a lot of more experienced hunters.
On top of that, he has some assassin arts.
Claws - He can somehow transform his nails into claws that are sharper than a normal blade. These are used as his weapon most of the time, even later on to hide his other abilities.
Shadow Step - His steps are almost completely silent. Even a hunter whose abilities lay in hearing told him that she could barely hear him while they were walking side by side.
Rhythm Echo - He can create 'afterimages' of himself as he walks with shadow step. He usually does this by walking around the opponent in a circle until there are so many of him it's impossible for a normal human to tell which one is real.
The Snake Awakens - It seems to be an extension of the claws technique, as his arms move and wiggle like snakes and cut anything that he touches.
Yo-yos - These aren't really assassin specific but I'm putting it here because their weight was something he picked up from his family's idea of making everything in the butlers' house weigh ridiculous amounts (along with the gate). These metal things weigh 50kg each, and he has two, one in each pocket. He's very skilled at them and can calculate where and when to throw them in battle.
Emotional Healing
- Healing powers that are linked to his emotional outbursts (sadness only). Killua has been trained to keep his emotions under control, and sadness is one that's seen as especially weak. Because of this, his emotional outbursts would be exceptionally rare and only under special circumstances. The larger the outburst, the more he would be able to heal someone. So, for example, if a complete stranger were to unfortunately die right before him, he might be sad enough to heal a small scratch to a small wound depending on the method of death. However, if his best friend was to die somehow, his reaction from that would be large enough to heal a whole body of non-fatal but grievous injuries (i.e lost limbs, broken bones, illnesses, etc).
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